البنك المركزي اليمني يصدر نشرة لأسعار الصرف اليوم الاحد"وثيقة" الصماد يوبخ الراعي ويتهمه بعدم الإخلاص ويوجه له اهانات لفظية أول رد حكومي صارم عقب اعلان "مجلس الانفصال" منع جلسات "البرلمان" وزير الإعلام يدين "الاعتداء الوحشي" الذي تعرضت له الناشطة امل القليصي تهديدات حوثية جديدة لاعضاء البرلمان في صنعاء الداخلية السعودية تصدر توجيه جديد بشأن سيارات المقيمين والمواطنين عاجل : الزبيدي يرفض عقد جلسات البرلمان في عدن ويهدد الحكومة الشرعية بعمل مسلح ويعلن موقفه من قوات طارق صالح بعد اكتشافها خيانته مع شقيقتها : الزوجة والعشيقة والأخ يقتلونه بالشرقية قاتلة زوجها بـ13 طعنة : بصق على أبويا وأمى فطعنته روسيا : تزف بشارة سارة لليمنيين مقابل هذا الشرط
Today marks the kickoff of the inaugural season of the Overwatch League, Blizzard’s big push into esports with franchised, city-based teams that arrives with of course, some manner of controversy.
While we can talk about the risks of betting big on Overwatch as an esport another day, right now there’s a storm brewing in the community that has to do with, you guessed it, microtransactions.
Players are crying foul over a new slate of skins for sale in Overwatch that are meant to support the 12 teams in the OWL. Blizzard has concocted an entirely new currency (League Tokens) for these skins, which are simple recolorings of the base model of a character with a logo here and there, where you have to buy them for $5 each instead of being able to earn them in the game in any way.
Fans say that the mandatory price of $5 a skin is too much, because an Overwatch squad of 6 is $30, the full price of the game on PC, a full collection of 26 skins for one team is $100, and to collect all the skins (buying in bulk with League Token bundles), one of each for every team, on every character, is $1,200. Totally, ridiculous, right??
Look, I’m the guy who loves to yell about unfair microtransactions and loot boxes more than anyone, and yet I just can’t seem to muster up any outrage over this specific instance, nor follow along with the arguments being made here that these skins are overpriced.
$5 for a skin seems…fair to me. Keep in mind that the entire point of these items aren’t to get some gorgeous new skin for your character (these are pretty basic recolors), but instead a way to support OWL and your favorite team. The idea behind this pricing is that if you like the OWL and say, your local team, the Houston Outlaws, you throw down $10-15 and pick up a couple skins for your most played champs. No loot boxes, no nothing, just a purchase to support the league and team and some skins you can use if you feel like it. Since these skins are so basic, you probably won’t even use them over your cooler Legendaries, so really, this is essentially just like donating a bit to the league/team, and we've seen similar players-support-the-pros systems in other esports from DOTA to League.
I don’t think it’s realistic to say that Blizzard should have priced these skins based on collectors who, for reasons that are frankly somewhat unhealthy, say that they must have all 312 recolors, one for every team, and that the game is gouging them with a $1,000+ asking price to achieve that feat.
I say this as someone who has been a collector of Overwatch skins. I have almost every single Legendary skin in the game, and have spent a few hundred dollars and a few hundred hours of gameplay to get to that point, but you have to draw the line somewhere and realize that Blizzard does not have to cater to your extreme desires in a case like this. Just because you have it in your head that you need 26 skins for all characters for every team, that doesn’t mean the price should be dramatically lower to accommodate that. It’s like going into a sports store and buying one of every single jersey you see. Almost nobody does that, and if they do, they are superfans who have to know they’re going to be spending a ton of money to amass that kind of collection. And don't give me the whole "these are just bits of code" runaround. First of all, they're a fraction of the price of physical items, and secondly, if they're so worthless then why is everyone lining up to spend billions on digital items across all manner of games every single year? If these items didn't have value to players, they wouldn't exist at all.
I really hate the “e” word when it comes to describing situations like this, “entitled,” but I have to utter it here. $5 a skin is a relatively standard price when it comes to selling items like this in this context. And if it was $3, people would be complaining it wasn’t $1, and if it was $1, people would be complaining it wasn’t free since it’s “just a recolor” and marketing for the league. But as a support system for the league and teams, I see no problem with this currency system or this price. It makes sense that it’s separated from the normal loot pool, and that Blizzard wants you to pay up front for a “digital licensed product” rather than being able to just grind them out in game. This is a sports league trying to sell sports merchandise in a way only an esport can.
My only suggestion for Blizzard was going to be to maybe offer discounts on higher-amount bundles so mass purchasing comes with a bit of a benefit but…they’re already doing that. At the $40 and $100 tiers of League Tokens, you do start to get into discounts. As in, you can buy a full set of 26 skins for one team and save $30 over the asking price by buying in bulk. So again, I’m not sure what the problem is here.
But people feel how they feel, I suppose, and while I can acknowledge that, I genuinely don’t think that Blizzard has done something greedy and terrible here. No, they haven’t been perfect when it comes to loot boxes and drop rates and pricing in the past, but generally, Overwatch is a fair game when it comes to charging for stuff, and I don’t think these new League skins are an exception. Take your free one and go home, buy a couple to support your team, or go crazy and get the full set. But these prices seem just fine to me, and are nothing to get worked up over.
جميع الحقوق محفوظة 20152018 سما برس - الرئيسية